On the topic of multiplayer, it was just really hard. He added, "I feel strongly that we've chosen the things that are what the majority of our fans were most passionate about. And I think people underestimate what it's like to do this game, because - at every step - you are given an agonizing choice of 'is this the thing that we want to spend our time on and really try to improve it' and 'where will this lead us down the road?'" So you've got to chip away at all of that, and every time you go to try something it's like 'is this even going to work?' Do I blow the engine turnover? You know, it's just a lot of work. "I had all of these analogies early on to try to help people understand what this remaster is going to be about," he said. "It's one thing to take a 1982 Porsche that needs to be fully restored, but now I want you to imagine that it was actually buried in concrete. When speaking with Walters, he compared multiplayer to restoring a Porsche, and the analogy actually worked. When speaking with Kevin Meek, environment and character director, and project director Mac Walters, the topic of multiplayer came up and why the studio decided to nix its inclusion. So why didn't BioWare bring it back for the Mass Effect Legendary Edition? We sat down with the team to find out why this addition was deemed "too complicated" during the remaster's development period. Being able to experience combat as an Asari, a Drell, a Turian, and more was thrilling and the mode quickly developed a very dedicated player base despite initial concerns. The Mass Effect 3 multiplayer is the hidden gem of the community.
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